Bugzilla – Bug 2432
Last modified: 2016-11-01 16:41:22
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In order to allow sound over low bandwidth links, we should support compressing
the sound between the server and the client.
The big technical obstacle here is how to correctly calculate latency with a
compression and decompression stage in the pipeline. It will require some
research to determine how much time is needed for this bug.
Citrix has some basic compression, but the quality isn't that great.
I had a chat with Lennart about this at LCA and he mentioned that he was
discussing integration with some new stuff in libspeex that would be perfected
for compression in Pulseaudio. So for now we can just sit back and see how that
PulseAudio now supports pass-through, but no work has been done on live
compression. So it probably falls on us to do this. And it probably needs a
ThinLinc component on the server end (bug 4194).